Mobile Legends: Bang Bang players on the Advanced Server are buzzing with excitement as three Abyssal heroes—Alice, Thamuz, and Dyrroth—have received significant revamps! From stunning visual overhauls to game-changing ability adjustments, these heroes are set to dominate the Land of Dawn. Let's dive into the details of their new looks and powers.
Alice emerges with a truly terrifying new design, complete with majestic wings that hint at her enhanced power. But it's not just her appearance that's been transformed; her gameplay has been fundamentally reshaped.
Key Changes for Alice:
Mana-Free Sustained Damage: The days of worrying about mana management are over for Alice players! Her new kit allows her to cast skills without consuming mana.
Passive: Blood Awe Unleashed: Alice's passive now activates her old ultimate's healing and damage effect. Each skill hit on an enemy grants stacks, and reaching four stacks triggers this powerful ability. The key is continuous engagement; stopping attacks will cause the stacks to disappear.
Hitting enemy heroes or jungle creeps grants two stacks per skill hit, making it easy to maintain the passive.
Minions grant one stack, but do not extend the passive's duration, and healing from them is reduced.
This opens up a viable "Jungle Alice" playstyle, allowing for sustained passive use during Lord or Turtle fights.
Damage Scaling & Healing: A notable addition is that Alice's passive damage now scales with the enemy's Max HP, making her a formidable threat against tankier foes. Furthermore, building HP on Alice directly increases her healing output, encouraging a tanky-mage build for maximum sustain.
Skill 1: Flowing Blood (Unchanged in Functionality): Her signature energy ball remains the same, allowing her to deal damage and blink to its location by tapping again.
Skill 2: Blood Awe (Revised): This skill now applies a significant 70% slow for 1 second. The immobilize effect and Max HP-based damage have been removed. However, using this skill while Alice's passive is active provides a massive 300% increase to the passive's damage and healing for a short duration, creating burst windows.
Ultimate: Abyssal Descent (New Ability): Alice briefly takes flight before slamming the ground, immobilizing enemies. Enemies caught within the ultimate's area receive additional damage based on Alice's Max HP, further rewarding tanky builds. During the channel, she gains crowd control immunity and 50% damage reduction, and can move, making her incredibly difficult to stop in team fights. The ultimate can also be canceled, offering tactical flexibility.
Overall, the new Alice emphasizes consistent skill usage, tankiness for increased healing and ultimate damage, and strategic activation of her passive for burst potential. Mana problems are a thing of the past, allowing players to focus purely on execution.
Thamuz, the Commander of the Abyss, has undergone a complete makeover, emerging as if forged anew from a volcano. His revamp focuses on enhancing his iconic lava-based attacks and transforming him into an even more terrifying frontline force.
Key Changes for Thamuz:
Passive: Grand Lord Lava (Controlled Eruptions): The previously random lava eruptions are now tied to a "Lava Rage" bar. Every basic attack that doesn't trigger the passive fills this bar, increasing the chance of a lava eruption from 10% up to 50%. This means the more you miss, the more likely you are to crit with lava. The damage of his passive also scales more effectively with attack items, rewarding offensive builds.
Skill 1: Molten Scythes (Improved Hitbox & Return Speed): The collision detection on his Molten Scythes has been significantly improved, making it easier to land hits. Furthermore, the scythes now return much faster, allowing Thamuz to drag enemies from a distance more efficiently. This is a major upgrade to his primary poke and initiation tool.
Skill 2: Chasm Trample (Visual & Smoothness Polish): While the mechanics of this skill remain largely the same, the visual effects and casting smoothness have been refined, making it feel more responsive and impactful.
Ultimate: Cauterant Inferno (Massive Power Boost): Thamuz's ultimate has received substantial buffs:
Max HP Boost: The flat HP boost has been replaced with a percentage-based increase, ranging from 30% to 50% extra Max HP. This makes Thamuz incredibly tanky when his ultimate is active.
Attack Speed Buff: The attack speed bonus has been dramatically increased from 30-60% to a fiery 60-100%, allowing Thamuz to unleash a flurry of devastating basic attacks.
Expect a faster, tankier, and scarier Thamuz once he activates his ultimate, making him a true force to be reckoned with in sustained team fights.
Thamuz players can look forward to a more consistent and impactful passive, improved skill shot reliability, and a truly monstrous ultimate that elevates his threat level.
Unfortunately for Dyrroth, the Prince of the Abyss, only his cool new look has arrived on the Advanced Server for now. His skills remain unchanged. Players will have to stay tuned for future updates to see if his power set receives a similar revamp next week.
The revamps to Alice and Thamuz promise to shake up the Mobile Legends meta significantly. Alice's newfound mana independence and HP-scaling abilities suggest a shift towards a more durable, sustained damage dealer with burst potential. Thamuz's enhancements solidify his role as a dominant frontline fighter with increased offensive and defensive capabilities.
What are your thoughts on these drastic changes? Are you excited to try out the new Alice in the jungle, or will you be mastering the fiery rage of Thamuz? Share your opinions: which revamped Abyssal hero are you most excited to use, and do you prefer their old or new versions?