Hey, Legends! The latest Advanced Server Update is here, and it’s bringing a storm of changes — from smarter gameplay features to hero adjustments that’ll definitely shake up your matches. Whether you're a strategy junkie or a die-hard main, there's something in here for you.
Let’s break it all down, starting with the gameplay optimizations that will make your battles smoother, smarter, and more competitive.
Say goodbye to guessing cooldowns! When persistent effects are active (like enhanced states), a visible timer now appears next to HP bars — and it works for enemies too. For example, if you’re fighting a Leomord, you’ll know exactly when he’ll fall off his horse. Perfect timing for those counter combos!
Crowd control effects (like stuns or freezes) now show up more clearly. No more wondering if your hero hit a lag spike — if you're frozen, it’s the game, not your Wi-Fi. Bonus: concealed states now show a text cue, but only for you — enemies won’t see it.
Flickering near walls is now more reliable. Your blinks should land exactly where you intend, rather than glitching back awkwardly. No more teleporting fails!
Long-animation ultimates from heroes like Arlott, Kadita, and Lapu-Lapu now can’t be interrupted by random stuns or knockups — only suppression affects them. So go ahead, unleash that epic ult!
Kimmy: Fixed the slow effect on her ult. But to keep things balanced, ult damage reduced by 25%.
Selena: Her form-switch cooldown is now flat at 5.5s. Less arrow spam late-game.
Kaja: Enhanced basic attack damage reduced (300 → 200), plus skill one damage slightly trimmed.
Lucas: No more keeping Resolve after death. His skill one base damage also reduced.
Gusion: Dash ability is faster and longer. Partial revert of his ultimate cooldown nerf, but still stronger than the official server version.
Lancelot: Passive lasts 5s now. Skill one base damage increased. Better skirmishing power early on.
Lunox: Shared cooldowns between Light and Dark skills. More flexible combo potential!
Ammon: Big rework vibes here. Faster skill casting, faster armor charge, and bug fixes.
Roger: Less animation delay. Snappier basic attacks and shorter ult cooldown early game.
Benedetta: Faster entry into swordout state. Better passive flow for combos.
Yuzhong: Black Dragon form is now tankier and deals more damage mid-late game.
Minotaur: Higher base defense and double HP regen while enraged.
Ruby: Spell vamp now scales with level (5% → 20%). Dash defense slightly reduced.
Diggie: Faster skill casting — smoother bomb and trap placement.
Aldous: Lower mana cost on Skill One. Stack away without worrying about mana!
Gord: Faster skill one projectile and casting time. Easier to hit and reposition.
Kagura: Stronger passive shield and brief control immunity during buff removal.
Mentor: More passive damage and healing. Better sustain in the early game.
Arlott: Increased HP restoration mid-late game.
The game now highlights key moments like big CCs, clutch heals, and instant kills with team-wide banners. Finally, your game-saving plays won't go unnoticed — even if your teammates are too busy farming.
That’s a wrap for this Advanced Server Patch! Whether you're excited about the smart new optimizations or pumped for your main’s buffs, this patch is packed with changes that are sure to spice up the meta.
Which change do you love the most? Buffs, nerfs, or those juicy system upgrades?