Synn Store BLOG - Mobile Legends: New Lane Matchmaking – A Fix or a Flop?

Synn Store BLOG - Mobile Legends: New Lane Matchmaking – A Fix or a Flop?
Mobile Legends: New Lane Matchmaking – A Fix or a Flop?
30 June 2025 | anan

Mobile Legends: Has the New Lane Matchmaking System Delivered on its Promises?


Mobile Legends: Bang Bang recently rolled out its new lane matchmaking system, a highly anticipated change aimed at bringing order to the often-chaotic ranked draft phase. Gone are the days of multiple Marksmen locks or contentious jungler fights. But has this new system truly delivered on its promise to fix player headaches, or has it simply replaced old frustrations with new ones? Let's break it down.


Calling all Mobile Legends fanatics! Want to dominate the Land of Dawn with epic skins, powerful heroes, and all the in-game goodies? Look no further than Synn Store for your Mobile Legends diamond needs! We offer quick, secure, and affordable top-ups, ensuring you get your diamonds instantly so you can get back to climbing ranks and showing off your style. Don't miss out on the best deals – level up your game with Synn Store today and experience the difference!


The Old vs. The New: A Shift from Chaos to Controlled Frustration?


Before this update, the ranked draft was a wild west. Players would instantly lock their preferred heroes, leading to unbalanced team compositions or, worse, AFK players who didn't get their desired role. The new system tackles this head-on by allowing players to pre-select two preferred lanes before matchmaking begins. This significantly reduces lane conflicts, theoretically leading to smoother hero selection and better team synergy from the get-go. Roamers even received some love with extra protection points, and the problematic "double retribution" strategy is now a thing of the past, with only the assigned jungler able to take it.


While the intentions behind these changes are commendable, the implementation hasn't been without its bumps. A widespread complaint among players is the frequent denial of their primary lane, often being shunted into their secondary role. This constant adjustment, even with the system in place, can feel counterintuitive.


Another pain point is the mandatory two-lane selection. Many specialists who excel in a single role find this frustrating, wishing for the option to queue for just one lane, even if it means longer wait times. Imagine a Mythic Gold Laner with a stellar win rate on their signature hero consistently finding themselves in the Mid Lane for several games in a row.


Furthermore, despite the system's efforts, "role stealing" and intentional "mispicks" persist. Examples like a Hanabi Roamer or a Sun in the Gold Lane highlight a crucial distinction: innovative off-meta strategies are welcome, but picks that clearly disrupt team composition and actively sabotage the game remain an issue. This isn't about pushing boundaries; it's about active trolling.


So, the burning question remains: which was better – the old chaos or the new controlled frustration? The old system, while chaotic, offered a slim chance for instant role locks if you were high in the draft order. The new system eliminates that chaos, a definite improvement, but for many, it introduces a different kind of frustration by consistently denying their top choice. Personally, the new system, despite its flaws, is a step in the right direction. It attempts to bring much-needed order to a game often plagued by disorganization, providing a framework even if it needs refining.


How Can We Improve the System? A Call to Action for Players and Moonton


As players, we have a role to play in nudging this system towards perfection. Don't shy away from hitting that report button for players intentionally throwing or refusing to play their assigned lanes. While one report might seem insignificant, a collective effort can quickly make problematic players understand the true power of a united community, encouraging fairer play.


For Moonton, the developers behind Mobile Legends, several improvements could significantly enhance the player experience, especially for solo queue warriors:


  • Single Lane Queue with Transparency: Allowing players to queue for a single lane, coupled with a clear indication of estimated wait times, would be a massive step. Many players wouldn't mind waiting longer for the guarantee of playing their preferred role.

  • Boosting Roamer Popularity: If less popular roles like Roam contribute to longer queue times, Moonton could explore introducing more appealing Roam heroes, adjusting Roam itemization, or adding unique benefits exclusive to roamers to naturally increase their popularity, rather than forcing players into the role.

  • Enhanced Transparency: If a single-lane queue isn't feasible, offering better transparency on why a player is assigned a particular lane – perhaps by showing the number of players waiting for each role – could help manage player expectations.

It's encouraging to note that Moonton has stated they are continually gathering feedback and looking to optimize the matchmaking system. This indicates that these changes aren't set in stone, and the community's voice truly matters.


What are your thoughts on the new lane matchmaking system? Do you love it, hate it, or find yourself somewhere in between? How do you think Moonton can further improve it for everyone? 

Recent Posts

Contact Us

Need Help?

whatsApp Me WhatsApp