Synn Store BLOG - The Official Mobile Legends Damage Formula Explained: How Every Hit Is Calculated

Synn Store BLOG - The Official Mobile Legends Damage Formula Explained: How Every Hit Is Calculated
The Official Mobile Legends Damage Formula Explained: How Every Hit Is Calculated
16 May 2025 | anan

Every single attack in Mobile Legends: Bang Bang, whether it's a basic strike or a powerful ultimate, follows one central rule—the Damage Formula. If you’ve ever wondered how the numbers that pop up during your gameplay are calculated, this guide will break it all down for you.

In this blog, we’ll uncover the actual formula behind every damage number in the game, explain how it works, and show you how different stats like defense, penetration, and reductions play a role.

Let’s dive in.


🔢 The Simplified Damage Formula

At its core, the Mobile Legends damage formula looks like this:

Actual Damage = Gross Attack Damage × Defense Multiplier × Damage Reduction Multiplier

Each of these parts plays a crucial role in calculating the final damage. Let’s break them down.


💥 Part 1: Gross Attack Damage

This is the raw damage a skill or basic attack deals before it gets reduced by any defensive stats or other modifiers.

Gross Attack Damage =

Base Damage + (Attack Stat × Skill Multiplier)

  • The Attack Stat could be Physical Attack, Magic Power, or even other stats like HP, Defense, or Mana, depending on the hero.

  • The Skill Multiplier is often a percentage (e.g., 200%) that’s found in the hero's skill description.

🔍 Example: Ruby's Ultimate

Ruby’s Ultimate deals:

200 Base Damage + 200% of Total Physical Attack

At Level 1:

  • Base Damage = 200

  • Total Physical Attack = 256

  • Damage = 200 + (256 × 2) = 712

At Level 3 with 271 Physical Attack:

  • Base Damage = 480

  • Damage = 480 + (271 × 2) = 1022

The in-game numbers match exactly, confirming that the Gross Attack Damage calculation is accurate.


🛡️ Part 2: Defense Multiplier

Once you have the gross damage, it’s time to factor in the target’s defense.

Important:

1 point of Defense ≠ 1 point of damage reduction. Instead, it's plugged into a formula that outputs a percentage reduction.

DefenseDamage Reduction
00%
4025%
8040%

This is where things get technical. Defense is adjusted using:

  • Defense Reduction (e.g., Saber’s, Silvanna’s, Dyrroth’s skills)

  • Flat Penetration (e.g., from items or emblems)

  • Percentage Penetration (e.g., Divine Glaive, Malefic Roar)

🧠 Understanding the Terms

TermWhat It Does
Defense ReductionLowers the enemy's defense directly (debuff; affects all damage)
Flat PenetrationIgnores a fixed amount of enemy defense
% PenetrationIgnores a percentage of the target’s remaining defense

🔄 Application Order

The correct order to apply these stats is:

  1. Defense Reduction

  2. Flat Penetration

  3. % Penetration

Why is this important?
If you apply % Penetration before reducing defense, you’ll get a bigger number—because % Pen scales with higher defense. That’s why Defense Reduction can actually reduce the effectiveness of % Penetration.

❗ Anti-Synergy Warning:

Heroes like Dyrroth, Saber, and Silvanna (who reduce defense) don’t synergize well with Divine Glaive or Malefic Roar.


📉 Diminishing Returns of Defense

Adding more defense gives less and less value as the number increases.

Example:

  • From 0 → 40 Defense = 25% Reduction

  • From 40 → 80 = 15% More

  • From 80 → 120 = 10% More

So stacking pure defense becomes inefficient at high levels. A balance between Defense and HP is often more effective.


🔻 Part 3: Damage Reduction Multiplier

This is the final layer of damage reduction—applied after defense and penetration are already factored in.

Examples of Damage Reduction:

Effect TypeExamples
Fixed ReductionBaxia’s Passive, Twilight Armor
Percentage BasedAthena’s Shield, Vengeance, Terizla’s Passive

🔍 In Practice

Let’s say Odette deals 500 Magic Damage. When the target equips Athena’s Shield (which reduces magic damage), the damage drops to around 300, matching the theoretical prediction.


✅ Summary: How Damage is Calculated

  1. Gross Damage
    → Base Damage + (Attack Stat × Multiplier)

  2. Defense Multiplier
    → Apply Defense Reduction → Flat Penetration → % Penetration
    → Plug the remaining defense into the Defense Multiplier Formula

  3. Damage Reduction Multiplier
    → Apply any post-defense reductions (skills, items, etc.)


🧠 Key Takeaways

  • Every damage number in MLBB follows a precise formula.

  • Understanding how Defense, Penetration, and Damage Reduction interact can maximize your damage output.

  • Defense has diminishing returns—build it smartly.

  • Some heroes have anti-synergy with % Penetration items.


Mastering the Mobile Legends damage formula doesn’t just make you smarter—it helps you build your heroes more effectively and dominate the battlefield with confidence.

If you found this breakdown useful, feel free to share it with your squad and start min-maxing like a pro!

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