In a game where every second counts, choosing the right battle spell can make or break your gameplay. Mobile Legends offers a variety of spells tailored for different situations—whether it's escaping, engaging, or surviving during fights. However, Arrival stands out as one of the least effective choices in the game.
Arrival’s concept seems promising: teleport anywhere on the map to support allies or push objectives. But in practice, it lacks the reliability and immediate impact needed in fast-paced matches.
Long Channel Time & Interruptions Arrival requires a 3-second channel time, making it highly vulnerable to interruptions from crowd control or damage. Unlike spells like Flicker or Sprint, which provide instant mobility, Arrival demands patience—something you can't afford in clutch moments.
Extended Cooldown With a 75-second cooldown, Arrival limits your ability to react quickly in fights or reposition efficiently. Other spells like Purify, Aegis, and Retribution offer far more consistent value throughout the game.
Lack of Utility in Team Fights Most battle spells enhance survivability or engagement, but Arrival offers neither. It doesn’t help players escape dangerous situations, secure kills, or provide meaningful advantages during combat—making it an underwhelming pick compared to other options.
Arrival might seem useful for split-pushing strategies, but realistically, most heroes benefit far more from spells that enhance their durability or mobility. In a team-fight-heavy game like Mobile Legends, sacrificing a spell slot for Arrival often means wasting potential that could have contributed to better engagements or survival.
With only one battle spell slot per player, making the most impactful choice is essential. In nearly every scenario, Arrival is outclassed by spells that provide immediate impact, mobility, or utility. Whether you're looking to reposition quickly, escape danger, or gain an edge in team fights, there's almost always a better option than Arrival.