Okay, let’s be honest — the title of this post sounds a bit dramatic and over-the-top. "The most pressured role"? Come on. Every role in Mobile Legends has its own kind of stress. Junglers have to win retributions. Gold laners constantly get ganked. Mid laners are easy targets and get blamed a lot. Roamers are always rotating around the map and get exhausted. So saying one role is the most pressured is totally subjective.
But based on my experience this season, especially in ranked, I’d argue that the XP lane is the most pitiful role right now.
Let’s start with something simple: scoring. Have you noticed how often XP laners end up with Silver or Bronze medals even when they win? Like:
Win? Silver.
Lose? Still Silver.
Rarely, just maybe, you get Gold.
Look at the top global XP hero rankings. It’s a parade of Silver and Gold. MVPs? Rarely.
This already says a lot about how underappreciated XP laners are. Not just from Muntun’s scoring system, but also from how the role functions in the current meta.
In the current meta, XP lane = tank. Whether your hero is naturally tanky or not, you’re expected to build tanky to absorb damage for your team.
We used to have damage-dealing XP laners when the meta had tank junglers, but now junglers are mostly assassins. That means the job of “front man” is pushed to the XP laner.
So what do you see?
Gatot
Poveus
Hilda
Lapu-Lapu
And if you're lucky, maybe Cici for semi-damage.
It's not that these heroes are boring, but let’s be honest: they’re not carry heroes. Your performance depends heavily on your team. It's just like roaming — when you play roam tank, your job is to get hit, open map, and make space. The XP lane has turned into the same thing.
If you’re playing solo, sure — play Zilong, enjoy your game, do your thing. But in party games, especially 5-man stacks? You’ll be begged to go tank:
“Bro, we need a frontliner.”
So now you’re stuck with heroes like Gatot, Terizla, or Poveus while your teammates are having fun with assassins or marksmen. This wouldn't be a problem if your roamer was a tank.
But 90% of the time these days, roamers are healers:
Angela? She jumps into the jungler or gold laner.
Matilda, Estes, Floryn? They prefer sticking to backliners.
And that's fine — it’s not wrong. But what it means is, XP laners get stuck doing double the job:
Open map
Initiate fights
Tank all the damage
Meanwhile, if you die fast, your team can’t do anything because there's no other frontline.
Early game? XP lane decides a lot:
Win your lane = level 4 faster
Rotate faster to Turtle
Give your jungler an advantage in the first fight
Lose your lane? You're late to Turtle, or worse, too weak to even contest. XP laners are expected to win lane, not die, rotate faster, absorb damage, and never feed.
This is why knowing matchups is key in XP lane. Against Lapu? Pick Poveus. Against Poveus? Pick Cici. One mistake, and it snowballs:
You lose lane → can’t rotate
You lose pressure → team gets zoned out
You die early → now you're useless in fights
And when you’re forced to play tank heroes in these situations, you still get blamed.
This is what really kills it: when your roamer picks a healer, the job of tanking falls completely on the XP laner. This means:
You open map.
You start the fight.
You eat all the crowd control.
And if you die? "XP nya lembek."
Roamers like Angela will always jump on the carry — not you. You're just left to die first in fights, again and again. You’re not a carry. You’re a sponge.
Even when you play your role well, you rarely get MVP. The system doesn’t reward you.
And that’s the third major issue.
The Muntun scoring system gives medals based on things like:
Kills
Assists
Damage dealt
Damage received
But XP laners, especially tank ones, don’t win in any of those categories.
You can:
Win your lane
Absorb tons of damage
Initiate every fight
Protect your teammates
And still walk away with Silver or Bronze.
Why? Because the system sees you as “the guy who keeps dying” — not the one who made the teamfight winnable.
Muntun doesn’t (yet) have a system to evaluate in-game impact — like how MPL does. Pro players can get MVP because analysts recognize moments that change the game.
“This guy didn’t get a kill, but his initiation won the fight.”
In ranked? That nuance doesn’t exist.
Honestly? Yes.
If Muntun could implement some AI-based system that analyzes impactful moments — like opening fights, soaking damage, zoning enemies — XP laners might finally feel appreciated. People might even willingly pick tanks instead of avoiding them like the plague.
Right now, most people pick damage heroes because:
More kills = better scores
Better scores = MVP
MVP = “I’m good at the game”
Silver = “You suck”
Even though that's not always true.
Maybe I’m being dramatic. Maybe this is a “rant content” moment. But honestly, a lot of XP laners probably feel this too.
Sure, at the end of the day, winning is what matters. Who cares about the medal if you win, right?
But sometimes… it would be nice to be recognized for the dirty work we do on the front lines.
Until then, welcome to the XP Lane: Silver Queen meta. Wear your medals with pride — even if they’re bronze.